Out now · Free · Windows too

ABYSS

The Last Night of the Titania

Nine decks. One way up. The Captain behind you.

Escape a sinking liner: nine flooding decks, a monster on every one, and the Captain behind you all the way up.

Play free: ABYSS

Horror · free in your browser, phone, controller or Windows

The game

What ABYSS is

You wake up in Cabin 47. The ship is going down in the worst water on earth, and the boat deck is nine decks above you.

Every deck between is a maze, and every one of them is flooding. Every one has its own thing waiting in it, each worse than the one below, and on the Grand Staircase, the Captain, who does not let anyone leave his ship.

Three lives. Lose the third, and you wake up in Cabin 47 again.

What makes it scary

You are not alone down there.

01

The clock is the water.

Every deck floods on its own clock, a minute and a half or two. When it runs out, the sea is over your head.

02

A monster on every deck.

The Steward, the Crawler, the Stoker, the Runner, the Butcher, the Maître d’, the Bride, the Thing on the Ceiling. Each one worse than the one below.

03

He follows you up.

The Captain watches from the end of a passage, hunts you round the Grand Staircase, and on the boat deck he comes out behind you.

04

Don’t look away.

The Maître d’ in the dining saloon only moves while you are not watching him.

05

Some of the signs lie.

Stairs that stop halfway, signs that point the wrong way, and a map that never shows what is down there with you.

06

Three lives.

Caught, drowned or out of time, one goes out. Lose the third and you wake up in Cabin 47 again, with all nine decks still above you.

ABYSS: the Captain standing at the far end of a dark passage on G deck. Keep your light on him; look away and he comes closer
Keep your light on him. Every time the lamps come back, he is closer
G deck · a passage

Keep your light on him.

The game’s title screen, as it was on the old front page: the Captain at the far end of a passage. Point at him and he stays put. Look away and the lamps stutter, and when they come back he is closer.

The way up

Nine decks. One way up.

Each deck floods on its own clock. Each has its own way up, and its own thing waiting on it. Pick a deck.

Way up
Waiting
Water
What’s down there

One on every deck.

Each one worse than the one below. Every one of them gives you a moment when it notices you. That is your moment to turn and run.

The Captain: a skull face with red eyes under a white officer’s cap, in a lamplit passage
Deck 8 · The Grand Staircase

The Captain

The master of the ship, and of everything on it. He gets closer every time you see him:

  1. He watches you from the end of a passage, in the stokehold and the galley.
  2. He hunts you round the Grand Staircase, a bell tolling closer.
  3. On the boat deck he comes out behind you, and he is not walking any more.
The Steward: a drowned ship’s steward in a stained white jacket, his head hanging to one side
Deck 1 · G deck

The Steward

Still doing his rounds. Slow, but he holds on, and he holds you under. Shove him off.

The Crawler: a starved grey thing on long thin limbs, low on the deck
Deck 2 · The hold

The Crawler

On all fours, in bursts. It goes for your legs, and it is waiting under the ladder.

The Stoker: a face burning red in the dark of the boiler room
Deck 3 · Boiler Room 6

The Stoker

The fires are still lit. He never stops once he has seen you.

The Runner: long black hair, a jaw hanging open, arms down to its knees
Deck 4 · Scotland Road

The Runner

At the far end of the longest passage on the ship. Once it sees you, it is faster than you walk.

The Butcher: a dead face over a bloodied apron in the galley
Deck 5 · The galley

The Butcher

The galley is still serving. The cleaver comes down once.

The Maître d’: a cracked porcelain face with a painted grin, in a black tailcoat
Deck 6 · The dining saloon

The Maître d’

He only moves while you are not looking at him. Don’t look away.

The Bride: long wet hair over her face, a torn veil down her back
Deck 7 · First class

The Bride

The first time, she goes straight through you. After that, she comes for you.

The thing on the ceiling: hanging face down from the deckhead, its long arms reaching down
Deck 9 · The promenade

The Thing on the Ceiling

Flat against the deckhead, face down. It drops once you have passed, then goes back up, ahead of you.

How to get off her alive

The rules of the ship.

  1. The clock is the water.Every deck floods on its own clock. When it runs out, the sea is over your head.
  2. Find the way up.Stairs, a spiral, a ladder, a lift, the Grand Staircase: walk into them and they take you. Some stairs stop halfway. Higher up, some of the signs lie.
  3. Watch for the moment.Everything down there hesitates when it notices you. That is your moment to turn and run.
  4. Tear yourself free.The Steward and the Crawler grab you: shove them off (F, right click, B on a controller, or SHOVE) and run while they get up. The others don’t let go.
  5. Don’t look away.The Maître d’ in the dining saloon only moves while you are not watching him.
  6. Use the map, or don’t.The porthole in the corner shows the deck around you and the way up. It never shows what is down there with you. M (or Y on a controller) turns it off.
  7. Reach the panel.On the boat deck, get to the stern before she goes down, with the Captain behind you.
  8. Three lives.The flames under the clock. Caught, drowned or out of time, one goes out and you are back at the foot of that deck. Lose the third and you wake up in Cabin 47 again, with all nine decks still above you.
Trailers · sound on

Lights off. Sound on.

Every trailer

Nine decks. From Cabin 47 to the boat deck, one deck at a time.

Play ABYSS free
How to play ABYSS

How to get off her alive.

  1. Get out of Cabin 47. Open the door (E). From then on the deck floods on its own clock.
  2. Find the way up. Stairs, a ladder, a lift: walk into them and they take you. The porthole map shows the way.
  3. Run when it hesitates. Everything down there pauses when it notices you. That is your moment.
  4. Reach the panel. Nine decks up, on the boat deck, with the Captain behind you. Then hold on.
  • WASDMove or the arrow keys
  • MouseLook click the game first
  • ShiftRun or Q · it costs breath
  • EOpen the door · take the panel or left click · ladders and the lift take you when you walk into them
  • FShove something off you or right click
  • MMap on or off or Tab
  • SpaceHold on the boat deck, the water
  • CBrace the boat deck
  • EscPause and settings

Tips

  • The clock at the top is the water. Every deck has its own.
  • Some stairs stop halfway. Higher up, some of the signs lie.
  • The porthole map never shows what is down there with you.
  • Running costs breath. Out of breath in the water: hang on and rest.
  • Plug in an Xbox or PlayStation controller and press any button: it names the right buttons and shakes when something gets you.

How to play all four games

Questions

Before you go in.

Can I play it on my phone?

Yes, upright or sideways, in your browser.

Does it work with a controller?

Yes: Xbox and PlayStation controllers, by USB or Bluetooth. Press any button and the game switches over.

Is there a Windows version?

Yes: a free download on itch.io, as an installer or a portable copy. F11 goes full screen.

Do I need a microphone?

No.

How long is it?

Nine decks, each flooding on its own clock of a minute and a half or two. A clean run is quick; most first nights take a few tries.

What happens when I die?

You have three lives. Caught, drowned or out of time, one goes out and you’re back at the foot of that deck. Lose the third and you wake up in Cabin 47 again.

Is it free?

Yes. Free in your browser, and free on Windows.

Credits

The trailers and gameplay are filmed in the game itself.

Free · nothing to install

Nine decks. One way up.

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The trailer

Trailer

Play free

Wait

Leaving already? One more night.

Four free horror games, nothing to install. The house is still waiting for you.

Not your thing?