They hear your room.
With the microphone on, a whisper carries a metre, talking carries across the street, and a scream carries twenty. They come to where you are.
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They can’t see you. They can hear you.
Toronto, 3:40 AM. Blind things hunt the streets by sound, and they hear your real microphone. Get to the top of the CN Tower without a sound.
Downtown Toronto, 3:40 AM, in the rain. The city went quiet at midnight, and the things standing in the street are blind. They hunt by sound: your footsteps, your breathing, every door you open.
Let the game use your microphone and they hear your room too. Talk, laugh or scream, and they come to where you are. When one gets close, hold your breath (it’s a button), and hope you can hold it longer than it can wait.
With the microphone on, a whisper carries a metre, talking carries across the street, and a scream carries twenty. They come to where you are.
When one is close, hold it: Space, a trigger, or BREATH. Let go too soon and it hears you gasp. The breath is a button: never hold your real one.
Throw a bottle and they go to where it breaks. Sometimes it sets off a car alarm. Then everything on the street heard that.
Something very tall is standing in the plaza. You can’t outrun it.
311 metres up the outside, thirty-one short of the top. Then something comes down the glass.
Fourteen steel flights of emergency stair, and your footsteps come back a beat late. Then one more.
King & John to the roof of the CN Tower, on foot, in the dark, without a sound. Caught, you start again at the last of three places: the shop, the Tower’s doors, or the stair door at 342 metres.
In the game, holding your breath is a button: Space, a trigger, or BREATH on a phone. Never your real breath. Something is coming down the street: press and hold BREATH while it’s near you, and let go once it’s gone by.
Your microphone never leaves your device. Nothing is recorded, kept or sent.
No mic? Play anyway: they still hear your feet, your breath and the doors. Recording your reaction is a separate choice, off unless you say yes before a game.
The street is quiet. For now.
The elevator stopped. 311 metres up the outside, something lands on the roof of the lift.
Play HOLD YOUR BREATH free (opens in a new tab)Point at a clip to play it (on a phone, they play as you scroll); open one to see it big.
No. No mic? Play anyway: they still hear your feet, your breath and the doors.
Your microphone never leaves your device. Nothing is recorded, kept or sent. The game only measures how loud your room is, a moment at a time, on your own device. Recording your reaction is a separate choice, off unless you say yes before a game.
No. In the game the breath is a button: Space, a trigger, or BREATH on a phone. Never hold your real one.
Yes, upright or sideways. Opened it inside TikTok or Instagram? Tap ⋯ and open it in your browser, so the monsters can hear you.
Yes, Xbox or PlayStation. It names the right buttons, and shakes when one hears you.
One night, from the shop on King Street to the roof at 451 metres: roughly 20 to 40 minutes, depending on how often they hear you.
Yes. Free, no download, no sign-up.
HOLD YOUR BREATH is made by Fliinch. Its gameplay and trailers are filmed in the game itself.
Free · nothing to install
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