Press kit · Free · In your browser
HOLD YOUR BREATH
by Fliinch
They can't see you. They can hear you.
This game hears you. Downtown Toronto, 3:40 AM: the creatures are blind, but they hear your real microphone. Get to the CN Tower without a sound.
The gameDowntown Toronto went quiet at midnight.
It's 3:40 AM. You start at King & John and have to reach the CN Tower on foot: down John Street to a bus crashed across the road, round it through a noodle bar's kitchen or a parking garage, over a chained rail bridge, and into the Tower's elevator.
The things standing in the streets are blind. They hunt by sound, and the game listens through your real microphone: talk, laugh or cough and they come to where you are. There are no checkpoints. Get caught and the night starts over, back at King & John.
What you do
- Stay quiet. They hear your footsteps (on asphalt, glass, gravel, puddles and the metal bridge), your breathing, every door, and the bell over a shop door.
- Hold your breath when one is close: a button in the game, never your real breath. Let go too soon and it hears you gasp.
- Hide in a closet, a walk-in fridge, a dumpster or behind a counter, and keep still.
- Make them look away. Throw a bottle and they go to where it breaks. Sometimes it sets off a car alarm.
- Find the bolt cutters for the chained gate on the bridge. The note says where; it's somewhere different every night.
- Call the Tower's elevator and hide while it comes down.
Who is out there
The man in the suit, the kid in the hoodie, the worker in the hi-vis jacket, the thing in the alley, and the Tall One. None of them can see you.
- Game
- HOLD YOUR BREATH
- Studio
- Fliinch, a one-person studio in Toronto
- Genre
- First-person horror, stealth
- Setting
- Downtown Toronto, 3:40 AM: King & John to the CN Tower
- Plays on
- Any modern browser, on a phone, tablet or computerTouch, keyboard and mouse, or a controller. Headphones recommended.
- Price
- Free. No download, no sign-up.
- Microphone
- OptionalNo mic? They still hear your feet, your breath and the doors.
- Length
- About 15–25 minutes to the top of the TowerNo checkpoints: get caught and the night starts over.
- Language
- English
- Built with
- Its own engine on three.js (WebGL 2)
- Play
- fliinch.com/holdyourbreathShort link for clips and print: fliinch.com/hyb
- Contact
- press@fliinch.com
ScreenshotsFrom the game itself.
1600×900, captured in the game. Click one for the full size, or download them all (zip, with the 1200×630 title card).
Inside KING MART 24: it stopped at the window.1600×900
John Street at 3:40 AM. One of them stands under the light, listening.1600×900
Caught: what it heard, and how loud you were.1600×900
The parking garage, and the worker in it.1600×900
The crash on John Street. No way over it.1600×900
Title card.1200×630
TrailersThree short ones, filmed in the game.
Vertical (9:16), with sound. The files here are 720×1280; the 1080×1920 masters are yours on request.
1 · It heard you · 13 sMP4 · 6.2 MB 2 · The window · 14 sMP4 · 7.1 MB 3 · Get to the Tower · 15 sMP4 · 7.3 MB
The microphoneHow it hears you.
If you let it, the game uses your microphone. First it measures how quiet your room is. Then it plays its own sound through your speakers to learn how much of it comes back into the microphone, and takes that off, so only you count. From then on it works out how loud your room is, a moment at a time, on your own device.
Holding your breath in the game is a button (Space, a trigger, or BREATH on a phone), never your real breath. The challenge is not making a sound.
Your microphone never leaves your device. Nothing is recorded, kept or sent.
No mic? Play anyway: they still hear your feet, your breath and the doors.
What the game does count, and what it never does: fliinch.com/privacy.
For creatorsStream it. Record it.
Streaming and videos
You can stream, record and monetize videos of any Fliinch game. You don't need to ask, and there are no keys: every game is free at fliinch.com. Send us the link at press@fliinch.com and we'll share it.
Recording HOLD YOUR BREATH
Wear headphones, and choose your real microphone when the browser asks. If you use noise suppression (NVIDIA Broadcast, Krisp, OBS filters), try one run with it off; the monsters hear more that way. Your microphone never leaves your device.
The studioFliinch.
Fliinch is one person. I design and direct the games and build them with AI coding assistants. The studio is in Toronto, and it makes horror games that watch you back.
Also free from Fliinch: ABYSS, where you escape a sinking liner: nine flooding decks, a monster on every one, and the Captain behind you.
Contact
Press, streamers, screenshots in another size, or the full-size trailers: just ask.