From the first room.
A breath at your ear. Turn round, and she is standing right behind you. It starts before you have broken a thing, and every room after is worse: more often, closer, longer.
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Break a rule. He’ll come for you.
Ten rooms of a castle on a hill, one house rule in each. Break it, and the Butler comes for you. Keep it, and the house still won’t leave you alone: it starts in the first room, and every room is worse.
New: scary from room 1, worse in every roomMidnight. One last delivery, to the castle on the hill. The doors lock behind you, and on the mat there is a card: kindly observe the house rules.
Every room has one. Stay off the carpet. Don’t break anything. No fists at the table. Keep it, and the dead of the house are all you have to fight. Break it, and a bell rings somewhere, and the Butler comes for you. He can’t be hurt, and he doesn’t stop.
And you are not the only guest. A starved woman in a torn grey nightgown took the room at the top of the house a long time ago, and never left. From the first room she is at your ear, across the hall, over your head, and in every room after she comes closer. She can’t hurt you. She doesn’t need to.
A breath at your ear. Turn round, and she is standing right behind you. It starts before you have broken a thing, and every room after is worse: more often, closer, longer.
Starved, in a torn grey nightgown, her long black hair over her face. At the end of the corridor, gone when you look again. On the ceiling, still the moment you see her. Behind you.
Break a house rule and he rises out of the floor in the far corner. He can’t be hurt, one touch and you’re his, and the longer he walks the faster he gets. Listen for his bell. Sometimes it rings when you have broken nothing.
The candles die, and something whispers. When they come back, every chair in the room has turned to face you, and there may be writing on the wall. Further in, she is standing in front of you in the dark, and when the lights come back, behind you.
Every portrait in the house is watching. Look away, and when you look back, it isn’t the same. Sometimes their eyes follow you across the room.
Your fists, or anything you can lift: chairs, vases, barrels, busts, candlesticks. Swing them, throw them. Three punches in a row and the third lands hard.
The house starts on you in the first room, before you have broken anything, and it doesn’t stop: more often, closer and longer in every room after. This is some of what is waiting. None of it can hurt you, and none of it breaks a rule.
Rather play it calmer? SCARES: OFF, on the title or in the pause menu, takes out the house’s scares between the fights. The rules, the Butler and the fights stay as they are.
Frames from the game itself. Open one to see it big.
Tap one and the Butler reads it to you.
The family still hangs in the halls. While you watch them they keep still. Look away, even for a second, and when you look back one of them isn’t the same. (Look closely at a changed one and it goes back. For now.)
They are all as they should be.
It gets worse. Room 1 is the kind one. Every room after it is worse.
Play HOUSE RULES freePoint at a clip to play it (on a phone, they play as you scroll); open one to see it big.
Very, and more with every room: the house starts on you in the first room and never lets up in the last. None of its scares can hurt you, and none of them breaks a rule. Want it calmer? Switch SCARES off, on the title or in the pause menu: no scares between the fights, no faces when you fall. The rules, the Butler and the fights stay.
Yes, in your browser. Best sideways; upright works too.
Yes: PS5, PS4, Xbox and Switch Pro controllers. It names the right buttons and shakes when you land a hit, or he lands one on you.
No.
Ten rooms: a first run takes about 20 to 30 minutes, and less once you know the house. CONTINUE picks up at the last room you cleared.
HOUSE RULES is a work of fiction, set in a castle inspired by Toronto’s Casa Loma; it is not affiliated with or endorsed by Casa Loma.
Yes. Free, no download, no sign-up.
The rooms, trailers and stills on this page are filmed in the game itself. Photo textures and furniture: Poly Haven and ambientCG (CC0). HOUSE RULES is a work of fiction, set in a castle inspired by Toronto’s Casa Loma; it is not affiliated with or endorsed by Casa Loma.
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